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Die Sehnsucht nach einem Ausbruch aus dem Alltagshandeln in der Hochschuldidaktik, nach einer tieferen Auseinandersetzung mit dem eigenen Selbstverständnis als Didaktikteam im Wandelwerk der FH Münster und nach einer gemeinsamen Bestandsaufnahme zum Stand des hochschulweiten Projekts Lernkultur führte zum Experiment Booksprint. Paradoxerweise konnten drei Tage am Stück zu diesem inhaltlichen Innehalten genutzt werden, um gleichzeitig unter hohem Zeitdruck ein fertiges Buch entstehen zu lassen. Studierendenzentrierung nimmt nicht nur in den Beiträgen breiten Raum ein, sondern manifestiert sich auch in der Mitwirkung von zwei Studentinnen mit spannenden Blickwinkeln. Dieses agile Arbeiten wurde durch die Förderung der Stiftung Innovation für die Hochschullehre möglich.
Nationalstaaten in der EU
(2003)
Learn anything, anytime, anywhere is the mantra for learning in the digital age. Digital learning opportunities are increasingly challenging traditional classroom learning – but what does this mean for the conceptual design and design-in-use of campus spaces as learning locations? Does space really not matter in learning? During a two-day design thinking workshop an interdisciplinary group of 17 students produced ideas for new learning spaces and mapped out their spatial learning journeys through campus offerings and daily routines. The article describes the workshop concept and resulting insights gleaned from interviews, customer journeys, and prototyping. It offers ideas and examples for creating inviting learning spaces and cultures that focus on co-presence both with and without digital tools.
The article describes and evaluates the concept and format of a 2-day design thinking workshop with vocational teacher candidate students. Drawing from our experiences as instructors as well as the qualitative feedback we received from students, we critically discuss what worked well and what was lost. We contrast the outcomes of this workshop with previous design thinking activities. The results highlight the qualities of design thinking that necessitate interaction in physical spaces, as well as opportunities for design thinking activities in a digitized format. As many regions experience second waves of COVID-19, educational programs will face the challenge of transforming physically co-located instruction to a completely virtual format. Our results can serve as a guide on how to recuperate energy and engagement for highly interactive seminars and workshops