A framework for implementing gamification in Purchasing and Supply Management education
- This paper uses the findings from a literature review and series of expert interviews to develop a richer and Purchasing and Supply Management (PSM) context-specific perspective of the different key techniques, tools and principles that can be used to develop gamified learning to enhance the skills required by PSM professionals in dealing with current and future challenges, such as the transformation to Industry 4.0. It also provides further details of the different stages of implementing gamified learning, which can enhance the success of any such provision.
Verfasserangaben: | Stephen Kelly, Peter Vangorp, Dennis Meyer, Vincent Delke |
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Titel des übergeordneten Werkes (Englisch): | 30th Annual IPSERA Conference 2021: Purchasing Innovation and Crisis Management |
Dokumentart: | Beitrag in einer Konferenzveröffentlichung |
Sprache: | Englisch |
Datum der Veröffentlichung (online): | 01.04.2021 |
Jahr der Erstveröffentlichung: | 2021 |
Betreiber des Publikationsservers: | FH Münster - University of Applied Sciences |
Datum der Freischaltung: | 17.09.2021 |
Fachbereiche: | Wirtschaft (MSB) |
Publikationsliste: | Delke, Vincent |
Lizenz (Deutsch): | Bibliographische Daten |