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A framework for implementing gamification in Purchasing and Supply Management education

  • This paper uses the findings from a literature review and series of expert interviews to develop a richer and Purchasing and Supply Management (PSM) context-specific perspective of the different key techniques, tools and principles that can be used to develop gamified learning to enhance the skills required by PSM professionals in dealing with current and future challenges, such as the transformation to Industry 4.0. It also provides further details of the different stages of implementing gamified learning, which can enhance the success of any such provision.

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Author:Stephen Kelly, Peter Vangorp, Dennis Meyer, Vincent Delke
Parent Title (English):30th Annual IPSERA Conference 2021: Purchasing Innovation and Crisis Management
Document Type:Conference Proceeding
Language:English
Date of Publication (online):2021/04/01
Year of first Publication:2021
Provider of the Publication Server:FH Münster - University of Applied Sciences
Release Date:2021/09/17
Faculties:Wirtschaft (MSB)
Publication list:Delke, Vincent
Licence (German):License LogoBibliographische Daten