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VR Images as Arrays of Activity: The Virtual Image Representation in the Range of Detection and Collision

  • Common boundaries between the physical reality and rising digital media technologies are fading. The age of hyper-reality becomes an age of hyper-aesthetics. Immersive media as well as image technologies – like virtual reality – enable a completely novel form of interaction and corporeal relation to and with the virtual image structures. Virtual Images contributes to the wide range of the hyper-aesthetic image discourse to connect the concept of dynamic virtual images with the approaches in modern media theory, philosophy, perceptual theory, aesthetics, computer graphics, art history and techno-art as well as the complex range of image science. Shared goal is a critical discussion of the specific epistemology of aesthetic and scientific approaches to VR. This volume discusses the relation of images and technological evolution in the context of virtual reality within the perspective of an autonomous image science.

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Metadaten
Author:Lars Grabbe
URL:https://www.buechner-verlag.de/buch/virtual-images/
ISBN:978-3-96317-230-4
Parent Title (English):VIRTUAL IMAGES. Trilogy of Synthetic Realities I. Lars Grabbe, Norbert M. Schmitz, Patrick Rupert-Kruse (Hg.)
Publisher:Büchner-Verlag
Place of publication:Marburg
Document Type:Part of a Book
Language:English
Date of Publication (online):2022/03/29
Year of first Publication:2021
Provider of the Publication Server:FH Münster - University of Applied Sciences
Release Date:2022/03/29
Tag:Virtual Reality, Image Theory, Technology
First Page:106
Last Page:119
Faculties:Design (MSD)
Publication list:Grabbe, Lars Christian
Licence (German):License LogoBibliographische Daten