TY - CHAP A1 - Lippold, Susanne A1 - Rach, Jutta A1 - Fritsch, Andreas T1 - Study programme development – Building a bridge between tradition and innovation - An unusal approach T2 - Learning & Teaching Forum Utrecht N2 - Study programme development is one of the most challenging processes at universities since all faculty is involved. And in our experience, the redesign of already existing programmes seems to be even more difficult: Whereas innovative forces want to pick up new trends (e.g. digitalisation or other new teaching concepts) more conservative forces emphasises on values and refer to existing experience. Both positions are important and contextually right. Thus, the presented format provides a gradual framework to bridge the gap between both sides in an interactive and creative process. Both sides are invited to negotiate the best possible result by using an unusual approach for university discussions, the benefit analysis method known e.g. from economics. After the negotiating activity, it should be obvious that a change of perspective is also helpful, if not necessary, to create a new or updated study programme. The practiced approach helps as well to recognise which limits for study programme development remain when visionary ideas are measured against reality. KW - study programme development, negotiation, change of perspective Y1 - 2020 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:hbz:836-opus-117209 UR - https://eua.eu/resources/publications/916:study-programme-development-%E2%80%93-building-a-bridge-between-tradition-and-innovation-an-unusal-approach.html SN - 2593-9602 PB - European University Association (EUA) ER - TY - CHAP A1 - Woltering, Tim A1 - Sardoux Klasen, Andre A1 - Feldmann, Carsten ED - Freitag, Michael ED - Haasis, Hans-Dietrich ED - Kotzab, Herbert ED - Pannek, Jürgen T1 - Augmented Reality in the Packing Process A Model for Analyzing Economic Efficiency T2 - Dynamics in Logistics. LDIC 2020. Lecture Notes in Logistics. N2 - The use of augmented reality (AR) in outbound logistics is associated with potentially strong stimuli for cost savings and throughput time. Nevertheless, the benefits of AR compared to conventional methods require a holistic analysis for investment decision making. Until now, research has only assessed case-study-related potentials and selected aspects of the technology. This paper answers the following research questions: How can the economic efficiency of AR in the packing process be quantified by utilizing a holistic model of value drivers? How can AR be technically implemented for packing processes in outbound logistics? What economic profit results from the use of AR technology in a case company’s packing process? The presented model enables the investment decision to be supported based on economic value added (EVA), thereby providing an assessment of value drivers in packing systems. Cost drivers are identified on the basis of the Supply Chain Operations Reference (SCOR) process model. The technical and economic validation of the model was carried out by means of an empirical study: Expert interviews were conducted for validating the model elements. Data collection by a prototype at a mechanical-engineering company was used to calculate the value contribution. The mapping of cause-effect relationships within the framework of EVA driver trees has proven itself in both the expert interviews and the prototype validation. The field experiment at the case company demonstrated a positive value contribution of AR, in particular regarding employee productivity, length and variance of throughput time, quality aspects, volume utilization, and quantity of packing material used. KW - Augmented Reality KW - Cost drivers KW - Packaging KW - Economic value added KW - Value contribution Y1 - 2020 UR - https://link.springer.com/chapter/10.1007%2F978-3-030-44783-0_46 SN - 978-3-030-44783-0 U6 - http://dx.doi.org/https://doi.org/10.1007/978-3-030-44783-0_46 SP - 493 EP - 503 PB - Springer CY - Cham ER - TY - CHAP A1 - Bettmann, Theresa T1 - A Framework for Resilient Data Management for Smart Grids T2 - 2019 IEEE International Symposium on Software Reliability Engineering Workshops (ISSREW) KW - smart grid KW - resilience KW - internet of things KW - data management Y1 - 2020 SN - 978-1-7281-5138-0 U6 - http://dx.doi.org/10.1109/ISSREW.2019.00048 SP - 85 EP - 88 PB - IEEE CY - Berlin, Germany ER - TY - CHAP A1 - Chak, Choiwai Maggie A1 - Carminati, Lara T1 - Performing in Community-Academic Health Partnerships: Interplay of Clear, Difficult and Valued Goals T2 - Academy of Management Annual Meeting Proceedings Y1 - 2020 U6 - http://dx.doi.org/10.5465/AMBPP.2020.18772abstract ER - TY - CHAP A1 - Nonhoff, Jürgen ED - Kahmann, Stephan ED - Ludwigs, Prof. Dr. Stefan T1 - Erfahrungen mit Videoaufzeichnungen, Online-Tests und Online-Klausuren T2 - So gelingt E-Learning N2 - Mediale Lernangebote können dazu beitragen, Bildungsprozesse anzuregen (Kerres, 2018, S. 139). Sie tun es aber nicht per se. Es gibt demnach nicht eine beste Lehrmethode (Kerres, 2018, S. 139). Der Aufwand für das Erstellen von Videos lohnt sich insbesondere dann, wenn keine Präsenzveranstaltungen – aus welchem Grund auch immer – angeboten werden können. Heutzutage ist es leider immer noch wichtig, dass das Erledigen der Aufgaben für die Studierenden lohnend ist. Dies kann umgesetzt werden, indem die Studierenden entweder Klausurpunkte für das korrekte Erledigen der Aufgaben erhalten oder indem das erfolgreiche Absolvieren z.B. der Online-Tests als Leistungsnachweis anerkannt wird. Die wöchentlichen Aufgaben stellen sicher, dass sich die Studierenden regelmäßig, in Etappen und selbständig mit den Inhalten auseinandersetzen und so das Erlernte langfristiger im Gedächtnis bleibt. Zudem erhalten sie, bedingt durch die automatische Korrektur, sofort eine Rückmeldung, was sicherlich motivationsfördernd ist. Die Lehrenden haben mit Hilfe der digitalen Instrumente den Vorteil, dass sie diese lernfördernden Instrumente auch in sehr großen Lerngruppen ohne großen zusätzlichen Aufwand einsetzen können. KW - Mitschnitte von Vorlesungen KW - E-Assessment KW - ILIAS KW - Panopto KW - Online-Tests/Übungen Y1 - 2020 UR - https://www.pearson-studium.de/so-gelingt-e-learning.html SN - 978-3-86894-407-5 SP - 114 EP - 121 PB - Pearson CY - München ER - TY - CHAP A1 - Schneid, Konrad A1 - Thöne, Sebastian A1 - Kuchen, Herbert T1 - Feature Development in BPMN-Based Process-Driven Applications T2 - Business Process Management Forum / Hrsg. Dirk Fahland, Chiara Ghidini, Jörg Becker, Marlon Dumas N2 - In the context of Continuous Software Engineering, it is acknowledged as best practice to develop new features on the mainline rather than on separate feature branches. Unfinished work is then usually prevented from going live by some kind of feature toggle. However, there is no concept of feature toggles for Process-Driven Applications (PDA) so far. PDAs are hybrid systems consisting not only of classical source code but also of a machine-interpretable business process model. This paper elaborates on a feature development approach that covers both the business process model and the accompanying source code artifacts of a PDA. The proposed solution, Toggles for Process-Driven Applications (T4PDA), equipped with an easy to use modeling tool extension, enables the developer to safely commit unfinished work on model and source code to the project’s mainline. It will be kept inactive during productive deployments unless the feature is finally released. During an AB/BA crossover design experiment, the T4PDA approach, including the provided tool support, showed higher software quality, a faster development process, and contented developers. KW - Feature-driven Development KW - Continuous Software Engineering KW - Process-Driven Application Y1 - 2020 SN - 978-3-030-58638-6 U6 - http://dx.doi.org/10.1007/978-3-030-58638-6_3 SN - 1865-1348 SP - 35 EP - 50 PB - Springer International Publishing ER - TY - CHAP A1 - Gerke, Kerstin A1 - Rach, Jutta T1 - Entwicklung einer praxisnahen und nachhaltigen SAP-ERP-Ausbildung in der Lehre am Beispiel der Fachhochschule Münster T2 - Proceedings of the SAP Academic Community Conference D-A-CH 2020 Y1 - 2020 U6 - http://dx.doi.org/10.14459/2020md1555096 SP - 18 EP - 30 ER - TY - CHAP A1 - Feldmann, Carsten A1 - Kaupe, Victor A1 - Lucas, Martin T1 - A Procedural Model for Exoskeleton Implementation in Intralogistics T2 - Data science and innovation in supply chain management / Wolfgang Kersten, Thorsten Blecker, Christian Ringle (Eds.) Y1 - 2020 SN - 978-3-753123-46-2 U6 - http://dx.doi.org/10.15480/882.3113 SP - 113 EP - 151 CY - Hamburg ER - TY - CHAP A1 - Kelly, Stephen A1 - Vangorp, Peter A1 - Stek, Klaas A1 - Delke, Vincent T1 - Opportunities for Gamified Learning in Purchasing and Supply Management Education T2 - Proceedings 14th ECGBL N2 - Gamification has been used in a wide variety of subject-specific education contexts. Examples of such usage in the Supply Chain Management (SCM) context include the oft-played beer distribution game, developed by MIT Sloan School of Management (Forrester, 1961), which simulates the coordination of typical problems in supply chain processes, promoting information sharing and collaboration throughout a supply chain (Sterman, 1984). Purchasing and Supply Management (PSM), a subset of this wider SCM area, focuses on the direct relationships between organisational buyers and suppliers, covering aspects such as establishing trust, identifying and selecting suitable suppliers, managing supplier performance and the overall relationship. A systematic review of the PSM gamified learning literature establishes that there has been limited research to date and that which there is tends to focus on quantitative representations of managing overall supply and demand, using wider SCM elements. This suggests that there are opportunities to gamify PSM learning, in particular focusing on the human element in PSM and developing soft skills, as strong buyer-supplier relationships can generate significant benefits to both parties. To provide a more focused PSM contribution, a second systematic literature review distils the relevant principles, techniques and processes to inform the development of two gamified PSM learning activities. Negotiation and supplier relationship management rely heavily on personal interactions and are both seen as key activities at different stages of the PSM process. The development of the two gamified learning activities is strengthened by being underpinned by a synthesis of the literature review’s key findings, ensuring they are domain-meaningful abstractions of reality, contain rewards and rankings based on clear objectives and have appealing gameplay. It is hoped that this paper provides a platform for future domain specific PSM research and will be of use to educators in this field in developing their own gamified learning. Y1 - 2020 SN - 978-1-7138-1968-4 SP - 295 EP - 304 CY - Brighton, UK ER - TY - CHAP A1 - Delke, Vincent A1 - Schiele, Holger A1 - Buchholz, Wolfgang T1 - Mind the Gap: Identifying Skill Gaps in Purchasing and Supply Management T2 - Proceedings 29th IPSERA conference N2 - Nowadays, the human-centric discipline of purchasing and supply management (PSM) is of strategic importance for firms’ success. Within the discipline, scholars address PSM professionals’ skills and provide practitioners with academic insights. Due to changes in the industry environment, changes in the working environment and the task of purchasing professionals are assumed. This paper aims to contribute to the PSM professional skills literature by defining current PSM professionals’ skill gaps as the difference between the acquired skill level and perceived skill importance. Findings show that current PSM professionals feel to be underqualified to abstract the full potential of professional relationships, as buyer-supplier relationships, due to current PSM professionals’ skill gaps. Y1 - 2020 ER -