TY - CHAP A1 - Kelly, Stephen A1 - Vangorp, Peter A1 - Meyer, Dennis A1 - Delke, Vincent T1 - A framework for implementing gamification in Purchasing and Supply Management education T2 - 30th Annual IPSERA Conference 2021: Purchasing Innovation and Crisis Management N2 - This paper uses the findings from a literature review and series of expert interviews to develop a richer and Purchasing and Supply Management (PSM) context-specific perspective of the different key techniques, tools and principles that can be used to develop gamified learning to enhance the skills required by PSM professionals in dealing with current and future challenges, such as the transformation to Industry 4.0. It also provides further details of the different stages of implementing gamified learning, which can enhance the success of any such provision. Y1 - 2021 ER -