TY - JOUR A1 - Dütthorn, Nadin A1 - Gemballa, K. T1 - Theorien und Modelle der Didaktik Ernährung und Hauswirtschaft im Spiegel der Pflegedidaktik JF - Kettschau, I., Stomporowski, S., Gemballa, K. (Hrsg.), Hochschultage Berufliche Bildung 2013, Fachtagung 11 Y1 - 2013 IS - bwp@Spezial 6 SP - 1 EP - 22 ER - TY - JOUR A1 - Dütthorn, Nadin T1 - Pflegespezifische Kompetenzen im europäischen Bildungsraum-eine empirische Studie zur Inhomogenität des Kompetenzbegriffs JF - Berufs- uund Wirtschaftspädagogik-online. Weyland, U., Kaufhold, M, Nauerth, A., Rosowski, E. (Hrsg.) Berufsbildungsforschung im Gesundheitsbereich Y1 - 2015 SN - 1618 - 854 VL - bwp@ Spezial 10 SP - 1 EP - 22 ER - TY - JOUR A1 - Foth, Thomas A1 - Efstathiou, Nikolaos A1 - Vanderspank-Wright, Brandi A1 - Ufholz, Lee-Anne A1 - Dütthorn, Nadin A1 - Zimansky, Manuel A1 - Humphrey-Murto, Susan T1 - The use of Delphi and Nominal Group Technique in nursing education: A review JF - International Journal of Nursing Studies Y1 - 2016 IS - 60 SP - 112 EP - 120 ER - TY - JOUR A1 - Jeremias-Pölking, Cornelia A1 - Knab, Cornelius A1 - Hoffmann, Bernward A1 - Dütthorn, Nadin A1 - Hülsken-Giesler, Manfred A1 - Peters, Miriam A1 - Pechuel, Rasmus T1 - Learning Analytics im Kontext komplexer Fallsimulationen personenbezogener Dienstleistungsberufe. Chancen und Grenzen der Lernstandsanalyse im Serious Game JF - MedienPädagogik N2 - Der Beitrag diskutiert anhand des Forschungsprojektes Game Based Learning in Nursing – Spielerisch Lernen in authentischen, digitalen Pflegesimulationen (GaBaLEARN) die Einbindung von Learning Analytics in digitale Fallsimulationen eines Serious Games. Es werden pflege- und mediendidaktische Impulse zur Entwicklung und Integration von Learning Analytics für die Darstellung von situativen, komplexen Kompetenzen im Bereich personenbezogener Dienstleistungsberufe, wie der Pflege, dargestellt. N2 - The article discusses the integration of learning analytics in digital simulations of authentic scenarios of a serious game. The principles of nursing education lead to show how authentic, complex and multidimensional narratives are used to facilitate learning processes in humanties. This takes place using the example of the research project Game Based Learning in Nursing – Spielerisch Lernen in authentischen, digitalen Pflegesimulationen. KW - Learning Analytics KW - Serious Game Y1 - 2020 UR - https://www.medienpaed.com/article/view/608/956 U6 - http://dx.doi.org/10.21240/mpaed/00/2020.11.16.X SP - 235 EP - 253 ER - TY - JOUR A1 - Peters, Miriam A1 - Hülsken-Giesler, Manfred A1 - Dütthorn, Nadin A1 - Pechuel, Rasmus A1 - Hoffmann, Bernward A1 - Gebhardt, Yvonne A1 - Schünemann, Sebastian T1 - Spielerisch Pflege lernen. JF - Die Schwester / Der Pfleger KW - Serious Game KW - Digitales Lernen KW - Take Care KW - Fallarbeit KW - Biographiearbeit Y1 - 2019 VL - 11 SP - 64 EP - 65 ER - TY - JOUR A1 - Pernica, Katrin A1 - Virtanen, Heli A1 - Lunddahl Bager, Ida A1 - Jordan, Fionnuala A1 - Dütthorn, Nadin A1 - Stolt, Minna T1 - Virtual reality simulation enabling high level immersion in undergraduate nursing education: A systematic review JF - Journal of Nursing Education and Practice N2 - Background and objectives: Virtual reality simulation (VRS) can be used to complement experiential learning, as it enables nursing students to further learn and refine nursing skills outside of the clinical setting. However, gathering evidence for its effectiveness as a teaching method in achieving learning outcomes is still ongoing, and thus there is a lack of systematic synthesis. The objective of this systematic literature review is to analyze VRS scenarios with a high level of immersion and their impact on learning outcomes in nursing education. Methods: A literature search was performed in the MEDLINE, CINAHL, and ERIC databases in November 2022. As a result, fifteen studies were included and analyzed using deductive content analysis. Results: The studies reported twelve different scenarios for virtual reality simulations with high levels of immersion, the focus of which was on acute critical care, broader nursing processes, neonatal and pediatric care, single nursing interventions, and observation of patients’ symptoms. The associated learning objectives were mainly achieved in the domains of cognition and psychomotor skills. Conclusions: There are several VRS scenarios that show potential for use in nursing education. The VRS scenarios are effective in improving learning outcomes, particularly those related to knowledge and skills. Overall, the supportive body of evidence gained through this review may help nurse educators in integrating virtual simulations in their curricula. In the future, nursing and adult learning theories should be given greater consideration, and the aspect of affective learning could be included in design and implementation. Moreover, future research could benefit from exploring the long-term effects of learning after using VRS with a high level of immersion to provide valuable evidence for developing VRS teaching methods in nursing. Y1 - 2023 U6 - http://dx.doi.org/10.5430/jnep.v13n11p20 SN - 1925-4059 VL - Vol.13 IS - 11 SP - 17 EP - 27 ER - TY - JOUR A1 - Koskinen, Iina A1 - Stolt, Minna A1 - Tram Widmer, Christine A1 - Pernica, Katrin A1 - Dütthorn, Nadin A1 - Groddeck, Luisa A1 - Lunddahl Bager, Ida A1 - Finn, Yvonne A1 - Smyth, Siobhan A1 - Virtanen, Heli T1 - Methodological approaches and competence areas of nursing students in virtual reality simulation research – A scoping review JF - Nurse Education Today Y1 - 2023 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:hbz:836-opus-174771 VL - 133 SP - 106033 ER -