@article{vanRandenborghPawelzikQuirinetal.2016, author = {van Randenborgh, A. and Pawelzik, M. and Quirin, M. and Kuhl, J.}, title = {Bad Roots to Grow: Deficient Implicit Self-Evaluations in Chronic Depression With an Early Onset}, series = {Journal of Clinical Psychology}, volume = {72(6)}, journal = {Journal of Clinical Psychology}, doi = {: 10.1002/jclp.22275}, pages = {580 -- 590}, year = {2016}, language = {en} } @incollection{RumpfTaoRehbeinetal.2016, author = {Rumpf, H.-J. and Tao, R. and Rehbein, F. and Petry, N. M.}, title = {Internet Addiction. A Future Addictive Disorder?}, series = {Behavioral Addictions: DSM-5® and Beyond}, booktitle = {Behavioral Addictions: DSM-5® and Beyond}, publisher = {FH M{\"u}nster - University of Applied Sciences}, pages = {71 -- 99}, year = {2016}, language = {en} } @article{RehbeinStaudtHanslmaieretal.2016, author = {Rehbein, F. and Staudt, A. and Hanslmaier, M. and Kliem, S.}, title = {Video game playing in the general adult population of Germany: Can higher gaming time of males be explained by gender specific genre preferences?}, series = {Computers in Human Behavior}, volume = {55, Part B}, journal = {Computers in Human Behavior}, doi = {10.1016/j.chb.2015.10.016}, pages = {729 -- 735}, year = {2016}, language = {en} } @misc{RehbeinStaudtHanslmaieretal.2016, author = {Rehbein, F. and Staudt, A. and Hanslmaier, M. and Kliem, S.}, title = {Explaining gender differences in video game playing: Results of a German representative study in the general adult population of Germany. 31st International Congress of Psychology, Yokohama, Japan: 27.07.2016}, year = {2016}, language = {en} } @incollection{RehbeinKuehnRumpfetal.2016, author = {Rehbein, F. and K{\"u}hn, S. and Rumpf, H.-J. and Petry, N. M.}, title = {Internet gaming disorder: A new behavioral addiction}, series = {Behavioral Addictions: DSM-5® and Beyond}, booktitle = {Behavioral Addictions: DSM-5® and Beyond}, publisher = {FH M{\"u}nster - University of Applied Sciences}, pages = {43 -- 69}, year = {2016}, language = {en} } @misc{Rehbein2016, author = {Rehbein, F.}, title = {Contribution of different diagnostic criteria to the assessment of gaming disorder - What we can learn from the DSM-5 classification of IGD. ISAM-Meeting. Montreal, Kanada: 21.10.2016}, year = {2016}, language = {en} } @misc{Rehbein2016, author = {Rehbein, F.}, title = {Internet Gaming Disorder (IGD) - Phenomenology, Epidemiology and Diagnosis of a new behavioral addiction. UCONN HEALTH Psychiatry Grand Rounds. Hartford, USA: 21.11.2016}, year = {2016}, language = {en} } @article{PetryRehbeinGentileetal.2016, author = {Petry, N. M. and Rehbein, F. and Gentile, D. A. and Lemmens, J. S. and Rumpf, H.-J. and M{\"o}ßle, T. and Bischof, G. and Tao, R. and Fung, D. S. S. and Borges, G. and Auriacombe, M. and Gonz{\´a}lezIb{\´a}{\~n}ez, A. and Tam, P. and O'Brien, C. P.}, title = {Griffiths et al.'s comments on the international consensus statement of Internet gaming disorder: furthering consensus or hinder progress?}, series = {Addiction}, volume = {111}, journal = {Addiction}, number = {1}, doi = {10.1111/add.13189}, pages = {175 -- 178}, year = {2016}, language = {en} } @article{OzimekBierhoff2016, author = {Ozimek, P. and Bierhoff, H. W.}, title = {Facebook use depending on age: The influence of social comparisons}, series = {Computers in Human Behavior}, volume = {61}, journal = {Computers in Human Behavior}, doi = {10.1016/j.chb.2016.03.034}, pages = {271 -- 279}, year = {2016}, language = {en} } @article{LinnemannJucks2016, author = {Linnemann, Gesa and Jucks, Regina}, title = {As in the Question, so in the Answer? - Language Style of Human and Machine Speakers Affects Interlocutors' Convergence on Wordings}, series = {Journal of Language and Social Psychology}, volume = {35}, journal = {Journal of Language and Social Psychology}, number = {6}, doi = {10.1177/0261927X15625444}, pages = {686 -- 697}, year = {2016}, abstract = {People adapt their word choice to both humans and computers. In this study, language style (elaborated vs. restricted) and perceived conversational partner (human vs. spoken dialogue system) were varied. Convergence was greater when reacting to a restricted language style. Participants preferred human partners and an elaborated language style. In line with communication accommodation theory, results suggest that considering restricted capabilities (cognitive organization) constitutes a central motive for convergence. Implications for spoken dialogue system design are discussed.}, language = {en} }