@inproceedings{LippoldRachFritsch2020, author = {Lippold, Susanne and Rach, Jutta and Fritsch, Andreas}, title = {Study programme development - Building a bridge between tradition and innovation - An unusal approach}, series = {Learning \& Teaching Forum Utrecht}, booktitle = {Learning \& Teaching Forum Utrecht}, publisher = {European University Association (EUA)}, issn = {2593-9602}, doi = {10.25974/fhms-11720}, url = {http://nbn-resolving.de/urn:nbn:de:hbz:836-opus-117209}, year = {2020}, abstract = {Study programme development is one of the most challenging processes at universities since all faculty is involved. And in our experience, the redesign of already existing programmes seems to be even more difficult: Whereas innovative forces want to pick up new trends (e.g. digitalisation or other new teaching concepts) more conservative forces emphasises on values and refer to existing experience. Both positions are important and contextually right. Thus, the presented format provides a gradual framework to bridge the gap between both sides in an interactive and creative process. Both sides are invited to negotiate the best possible result by using an unusual approach for university discussions, the benefit analysis method known e.g. from economics. After the negotiating activity, it should be obvious that a change of perspective is also helpful, if not necessary, to create a new or updated study programme. The practiced approach helps as well to recognise which limits for study programme development remain when visionary ideas are measured against reality.}, language = {en} } @inproceedings{WolteringSardouxKlasenFeldmann2020, author = {Woltering, Tim and Sardoux Klasen, Andre and Feldmann, Carsten}, title = {Augmented Reality in the Packing Process A Model for Analyzing Economic Efficiency}, series = {Dynamics in Logistics. LDIC 2020. Lecture Notes in Logistics.}, booktitle = {Dynamics in Logistics. LDIC 2020. Lecture Notes in Logistics.}, editor = {Freitag, Michael and Haasis, Hans-Dietrich and Kotzab, Herbert and Pannek, J{\"u}rgen}, publisher = {Springer}, address = {Cham}, isbn = {978-3-030-44783-0}, doi = {https://doi.org/10.1007/978-3-030-44783-0_46}, pages = {493 -- 503}, year = {2020}, abstract = {The use of augmented reality (AR) in outbound logistics is associated with potentially strong stimuli for cost savings and throughput time. Nevertheless, the benefits of AR compared to conventional methods require a holistic analysis for investment decision making. Until now, research has only assessed case-study-related potentials and selected aspects of the technology. This paper answers the following research questions: How can the economic efficiency of AR in the packing process be quantified by utilizing a holistic model of value drivers? How can AR be technically implemented for packing processes in outbound logistics? What economic profit results from the use of AR technology in a case company's packing process? The presented model enables the investment decision to be supported based on economic value added (EVA), thereby providing an assessment of value drivers in packing systems. Cost drivers are identified on the basis of the Supply Chain Operations Reference (SCOR) process model. The technical and economic validation of the model was carried out by means of an empirical study: Expert interviews were conducted for validating the model elements. Data collection by a prototype at a mechanical-engineering company was used to calculate the value contribution. The mapping of cause-effect relationships within the framework of EVA driver trees has proven itself in both the expert interviews and the prototype validation. The field experiment at the case company demonstrated a positive value contribution of AR, in particular regarding employee productivity, length and variance of throughput time, quality aspects, volume utilization, and quantity of packing material used.}, language = {de} } @inproceedings{Bettmann2019, author = {Bettmann, Theresa}, title = {A Framework for Resilient Data Management for Smart Grids}, series = {2019 IEEE International Symposium on Software Reliability Engineering Workshops (ISSREW)}, booktitle = {2019 IEEE International Symposium on Software Reliability Engineering Workshops (ISSREW)}, publisher = {IEEE}, address = {Berlin, Germany}, isbn = {978-1-7281-5138-0}, doi = {10.1109/ISSREW.2019.00048}, pages = {85 -- 88}, year = {2019}, language = {en} } @inproceedings{ChakCarminati2020, author = {Chak, Choiwai Maggie and Carminati, Lara}, title = {Performing in Community-Academic Health Partnerships: Interplay of Clear, Difficult and Valued Goals}, series = {Academy of Management Annual Meeting Proceedings}, booktitle = {Academy of Management Annual Meeting Proceedings}, doi = {10.5465/AMBPP.2020.18772abstract}, year = {2020}, language = {en} } @inproceedings{Nonhoff2020, author = {Nonhoff, J{\"u}rgen}, title = {Erfahrungen mit Videoaufzeichnungen, Online-Tests und Online-Klausuren}, series = {So gelingt E-Learning}, booktitle = {So gelingt E-Learning}, editor = {Kahmann, Stephan and Ludwigs, Prof. Dr. Stefan}, publisher = {Pearson}, address = {M{\"u}nchen}, isbn = {978-3-86894-407-5}, pages = {114 -- 121}, year = {2020}, abstract = {Mediale Lernangebote k{\"o}nnen dazu beitragen, Bildungsprozesse anzuregen (Kerres, 2018, S. 139). Sie tun es aber nicht per se. Es gibt demnach nicht eine beste Lehrmethode (Kerres, 2018, S. 139). Der Aufwand f{\"u}r das Erstellen von Videos lohnt sich insbesondere dann, wenn keine Pr{\"a}senzveranstaltungen - aus welchem Grund auch immer - angeboten werden k{\"o}nnen. Heutzutage ist es leider immer noch wichtig, dass das Erledigen der Aufgaben f{\"u}r die Studierenden lohnend ist. Dies kann umgesetzt werden, indem die Studierenden entweder Klausurpunkte f{\"u}r das korrekte Erledigen der Aufgaben erhalten oder indem das erfolgreiche Absolvieren z.B. der Online-Tests als Leistungsnachweis anerkannt wird. Die w{\"o}chentlichen Aufgaben stellen sicher, dass sich die Studierenden regelm{\"a}ßig, in Etappen und selbst{\"a}ndig mit den Inhalten auseinandersetzen und so das Erlernte langfristiger im Ged{\"a}chtnis bleibt. Zudem erhalten sie, bedingt durch die automatische Korrektur, sofort eine R{\"u}ckmeldung, was sicherlich motivationsf{\"o}rdernd ist. Die Lehrenden haben mit Hilfe der digitalen Instrumente den Vorteil, dass sie diese lernf{\"o}rdernden Instrumente auch in sehr großen Lerngruppen ohne großen zus{\"a}tzlichen Aufwand einsetzen k{\"o}nnen.}, language = {de} } @inproceedings{SchneidThoeneKuchen2020, author = {Schneid, Konrad and Th{\"o}ne, Sebastian and Kuchen, Herbert}, title = {Feature Development in BPMN-Based Process-Driven Applications}, series = {Business Process Management Forum / Hrsg. Dirk Fahland, Chiara Ghidini, J{\"o}rg Becker, Marlon Dumas}, booktitle = {Business Process Management Forum / Hrsg. Dirk Fahland, Chiara Ghidini, J{\"o}rg Becker, Marlon Dumas}, publisher = {Springer International Publishing}, isbn = {978-3-030-58638-6}, issn = {1865-1348}, doi = {10.1007/978-3-030-58638-6_3}, pages = {35 -- 50}, year = {2020}, abstract = {In the context of Continuous Software Engineering, it is acknowledged as best practice to develop new features on the mainline rather than on separate feature branches. Unfinished work is then usually prevented from going live by some kind of feature toggle. However, there is no concept of feature toggles for Process-Driven Applications (PDA) so far. PDAs are hybrid systems consisting not only of classical source code but also of a machine-interpretable business process model. This paper elaborates on a feature development approach that covers both the business process model and the accompanying source code artifacts of a PDA. The proposed solution, Toggles for Process-Driven Applications (T4PDA), equipped with an easy to use modeling tool extension, enables the developer to safely commit unfinished work on model and source code to the project's mainline. It will be kept inactive during productive deployments unless the feature is finally released. During an AB/BA crossover design experiment, the T4PDA approach, including the provided tool support, showed higher software quality, a faster development process, and contented developers.}, language = {en} } @inproceedings{GerkeRach2020, author = {Gerke, Kerstin and Rach, Jutta}, title = {Entwicklung einer praxisnahen und nachhaltigen SAP-ERP-Ausbildung in der Lehre am Beispiel der Fachhochschule M{\"u}nster}, series = {Proceedings of the SAP Academic Community Conference D-A-CH 2020}, booktitle = {Proceedings of the SAP Academic Community Conference D-A-CH 2020}, doi = {10.14459/2020md1555096}, pages = {18 -- 30}, year = {2020}, language = {de} } @inproceedings{FeldmannKaupeLucas2020, author = {Feldmann, Carsten and Kaupe, Victor and Lucas, Martin}, title = {A Procedural Model for Exoskeleton Implementation in Intralogistics}, series = {Data science and innovation in supply chain management / Wolfgang Kersten, Thorsten Blecker, Christian Ringle (Eds.)}, booktitle = {Data science and innovation in supply chain management / Wolfgang Kersten, Thorsten Blecker, Christian Ringle (Eds.)}, address = {Hamburg}, isbn = {978-3-753123-46-2}, doi = {10.15480/882.3113}, pages = {113 -- 151}, year = {2020}, language = {en} } @inproceedings{KellyVangorpSteketal.2020, author = {Kelly, Stephen and Vangorp, Peter and Stek, Klaas and Delke, Vincent}, title = {Opportunities for Gamified Learning in Purchasing and Supply Management Education}, series = {Proceedings 14th ECGBL}, booktitle = {Proceedings 14th ECGBL}, address = {Brighton, UK}, isbn = {978-1-7138-1968-4}, pages = {295 -- 304}, year = {2020}, abstract = {Gamification has been used in a wide variety of subject-specific education contexts. Examples of such usage in the Supply Chain Management (SCM) context include the oft-played beer distribution game, developed by MIT Sloan School of Management (Forrester, 1961), which simulates the coordination of typical problems in supply chain processes, promoting information sharing and collaboration throughout a supply chain (Sterman, 1984). Purchasing and Supply Management (PSM), a subset of this wider SCM area, focuses on the direct relationships between organisational buyers and suppliers, covering aspects such as establishing trust, identifying and selecting suitable suppliers, managing supplier performance and the overall relationship. A systematic review of the PSM gamified learning literature establishes that there has been limited research to date and that which there is tends to focus on quantitative representations of managing overall supply and demand, using wider SCM elements. This suggests that there are opportunities to gamify PSM learning, in particular focusing on the human element in PSM and developing soft skills, as strong buyer-supplier relationships can generate significant benefits to both parties. To provide a more focused PSM contribution, a second systematic literature review distils the relevant principles, techniques and processes to inform the development of two gamified PSM learning activities. Negotiation and supplier relationship management rely heavily on personal interactions and are both seen as key activities at different stages of the PSM process. The development of the two gamified learning activities is strengthened by being underpinned by a synthesis of the literature review's key findings, ensuring they are domain-meaningful abstractions of reality, contain rewards and rankings based on clear objectives and have appealing gameplay. It is hoped that this paper provides a platform for future domain specific PSM research and will be of use to educators in this field in developing their own gamified learning.}, language = {en} } @inproceedings{DelkeSchieleBuchholz2020, author = {Delke, Vincent and Schiele, Holger and Buchholz, Wolfgang}, title = {Mind the Gap: Identifying Skill Gaps in Purchasing and Supply Management}, series = {Proceedings 29th IPSERA conference}, booktitle = {Proceedings 29th IPSERA conference}, year = {2020}, abstract = {Nowadays, the human-centric discipline of purchasing and supply management (PSM) is of strategic importance for firms' success. Within the discipline, scholars address PSM professionals' skills and provide practitioners with academic insights. Due to changes in the industry environment, changes in the working environment and the task of purchasing professionals are assumed. This paper aims to contribute to the PSM professional skills literature by defining current PSM professionals' skill gaps as the difference between the acquired skill level and perceived skill importance. Findings show that current PSM professionals feel to be underqualified to abstract the full potential of professional relationships, as buyer-supplier relationships, due to current PSM professionals' skill gaps.}, language = {en} }